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MInd your language!

Two re-occuring terms I keep encountering are ‘integrating technology’ and ‘cyber-culture’. I am never sure if they are used to be astute or divisive. Perhaps they should be retired from the discourse of educational technology entirely.

‘Integrating technology’ seems an odd term, as technology is itself empty. It presumes there are at least two components to combine (technology plus something). All to often, we here people talk about ‘Integrating technology into teaching’.

A more evocative term is ‘integral technology’ – as technology today is not a peripheral to be combined, nor is it empty, but abundant with information, services, access and purpose.

‘Cyberculture’ notionally suggests online technology users are part of divergent cybernetic system. The term is steeped in fictional perceptions and suspicion of technology. It is interpretative and contrastive -  used to infer both strangeness and fresh-originality, depending on the agenda of the writer/speaker and is almost always contextual.

To describe it as a ‘culture’ is problematic, with multiple meanings. It could refer to intellectual achievements, conditions suitable for growth, exposure to ‘the arts’ or a refined, sophistication.

A more suspicious mind may morphologically relate it with negativity – ‘drug-culture’ for example – as popular media often tries to demote groups of society which do not directly support their ideology – which is unavoidably biased, due to institutional ownership and the personal belief those directing it.We also associate ‘cyber’ negatively – cyber-sex, cyber-crime, cyber-virus – horrid things that combine technology (especially electronic communication) with some dubious social action. Participants are rarely identified in a positive light, but as ‘cyberpunks’ – individuals in a lawless subculture in an oppressive society, dominated by computer technology – usually with malice.

Both ‘integrating technology’ and ‘cyberculture’ are fashionable terms – but feel dated.

Those teachers who are filling technology with meaning and see it as integral to learning -become more informed, self-directed, conversant and knowledgeable. They are clued into a generation who has, and is – growing up with technology and online communities as an integral part of life. The disappointing reality is the personal cost of doing it, is not reflected or recognised much of the time by ignorant human resource policy and belief.

Children easily differentiate the past from the present, fantasy from reality and are adept distinguishing effective from in-effective teachers.

Youth-online has become self-directed and self-interested in learning to use technology; most teachers are used to, and assume their own learning will be directed though ‘professional development’.

Those who don’t, who have taken personal control, are constrained at work by institutional demands, policy and belief. I think that these two terms too often dominate and fail to accurately reflect or encourage substantial consideration or exploration of the pedagogical change by the majority – which I would put as high as 90% of all teachers.

Increasing change comes at a cost. Right now, those exploring ‘beyond the basic’ are picking up the bill. Of the multiple scenarios being offered, a prediction made in 2008, by the PEW “Future of the Internet III” report – holds continued sway with me.

“The divisions between personal time and work time and between physical and virtual reality will be further erased for everyone who’s connected, and the results will be mixed in terms of social relations.”

We can’t call avoiders Luddites -as they don’t rally or smash technology with a hammer. They simply avoid all engagement, unless directed – then dis-engage as soon as possible – like going to a party where you hate the music, people and conversation – “is it too soon to leave?”.

Avoiderculture sees technology as separate according to the cyberculturals, whom are in turn seen as a small group of radicals who need to get a real life. This has been going on for decades, so perhaps we should blame Thatcher, The Sex Pistols and William Gibson too.

Technology is yet to be integral to the design of norm-curriculum – but set aside. ACARA is yet to propose any teacher or student standards for technology capabilities beyond verbose motherhood statements, choosing to focus on politically more palatable and ‘do-able’ subjects such as English and History. They are not even suggesting ISTE NETs as a guideline.

I’m opting out of any conversation that talks about ‘integrating technology’ or ‘cyberculture’, unless there is real discussion about what this actually means to change them (and action). Almost certainly the conversation is starting from an assumption, that I really don’t feel comfortable with anymore – and burned out having. Wow, making decisions to avoid really is empowering!

Using Rep and Achieves in the Classrooms

This post is about achievement and reputation – in games like Moshi Monsters. If you’re a player – you might find this a bit boring … so skip to the bottom and leave me a comment on “how achieves and rep matter”. For teachers – this is about formative assessment and what’s killing it.

Feedback is best received when it is emotionally meaningful. Teachers are told during undergraduate study that formative assessment is ongoing – yet all too often it is imperceptible to students. Summative assessment is far more conspicuous – and draws significant attention from parents (are your studying for your exam?) and executives (how did the exam go?).

I think it is more important for students to be able to measure their levels of attainment during their learning – to feel good at life, learning and participation and be confident when getting that summative test. Imagine hiring a graphic designer and giving them an exam, not talking with them about their portfolio. Brain-missing but powerful pressure if you’re a kid. Often, we find positive methods of recording student achievement in primary school. This is often undone by High school, who, in a stoke of genius turn it into behaviour management. A complete 180. Now the card feels like a yoke around your neck in a rudimentary effort to curb unwanted behaviour. We can’t hit you, so we’ll humiliate you, and you brought it on yourself.

At the end of the lesson, kids who I never had much problem with would line up to get their report card signed. They would ask “Was I good?”, to which my standard reply was “Good at what exactly”. The poor kid had spent my lesson in emotional-deficit because some other clown spent theirs yelling at them. I don’t believe that kids are villainous, but in the eyes of a regime unable to differentiate effectively, they often don’t fit into the ideal the teacher believes to be ‘good’ either – and we’ve all seen teachers carry a grudge over one incident that they carry for months.

Games give constant emotional feedback. They use achievement and reputation. This is very important, so pay attention – if you are a game-avoider.

Achievements or “achieves” are how players recognise how well they are learning – to play, co-operate, explore, stick with it and solve problems. Yes, games present the ideal learning environment – offering directed and self-directed learning from the get go. Does the average high-school classroom achieve this every time a kids sits down to learn? Games do, and as kids spend as much time playing as they do in school – think about who’s winning?

Achieves are given for tackling problems and succeeding, or for fun – don’t shy away from fun – learning can be fun without tarnishing it’s academic value.

Some ideas: “Well Read’ achievement for reading. “Somebody Loves Me”, “Money on my mind”, “Falling Down” … game makers invent incremental, creative awards for being good at the game – and more importantly for spending time in the game. Each achieve has learning requirements – and are usually creatively presented to players as ‘worth doing’.

Imagine if you took your subject matter and created a series of 30 achievements (learning goals) – that kids could do as self-directed learners. We might go far as to say – these are 30 instances of formative assessment.  Not some lame sticker system or ink-stamp (good for buying coffee) – but a system by which they recognise they are good at learning – and not one which tells 90% they are not.

This is quite simple to do by creating a set of graphics that they can place on their blog, wiki or profile page (assuming this is a contemporary classroom). Hand out the ‘achieves’ when appropriate. The “achieves” begin small, and easy to get – and rise up. Some can only be attained after completing lower ones. Again, games makers ensure that no matter how good you think are, there are always achievements to be earned. You can take on the really big ones after you’ve hacked away at the smaller ones – and you can actually tell when you are most ready. Isn’t that exactly how exams are supposed to work?

Reputation or “rep” is the second commons – the thing kids crave online. You cannot assign it, but you can earn it. Having a swag of achievements builds reputation. A number of  achieves, put together, earns rep points – and rep points matter.

Being able to see how many rep points someone has – is an indicator of the number of achievements earned. It is not an exact comparative measure – which is why it is emotionally meaningful. Others will want to know your rep – how did you get that? No one ever asks how you got a C on the test except an irate parent.

As you are probably not a gamer, this might all sound a little inane – which is exactly why teachers should play more games – to understand how players measure their own skill and learning. It is now far more social and complex than the 8-bit High Score tables most teacher would remember from the 1980s although education still believes in the high score table. The online world (where our reputation increasingly resides) is far more interested in your achievements which is probably why many students with graduate degrees find it hard to find an actual job. Employers are Googling and using LinkedIn to seek out the achievers with creative, applicable reputation. Paper says you went somewhere, did something that one person judged. Rep and Achieves are something entirely more useful to anyone who has opted to ‘be online’ – and even more critical if you have chosen not to.

If you want to see how this works  – Take a look at Moshi Monsters. Try unlocking some achievements, read some of the forum. Then think – this is something that kids enjoy, are good at, and spend thousands of hours working on – by the age of 5. If you’re a Moshi Monster player … I’d love to hear what you think about Reputation and Achievement!

A history of pixels

The evolution of the pixel, a great documentary showing how pixels have evolved – lots of game examples.

Entering the new commons. Teachers can’t write.

“Historically, we humans have experienced an impulse to write; we have found the materials to write; we have endured the labor of composition; we have understood that writing offers new possibility and a unique agency. Historically, we composers pursued this impulse to write in spite of—in spite of cultures that devalued writing; in spite of prohibitions against it when we were female or a person of color; in spite of the fact that we—if we were 6 or 7 or 8 or even 9—were told we should read but that we weren’t ready to compose.”
Kathleen Blake Yancey, Florida State University, Tallahassee. “Writing in the 21st Century”. February 2009 National Council of Teachers of English

When I read this I thought – omg. If I had an iphone at the time, I might have tweeted it too.

The new commons for student writing

Kathleen argues that without a planned curriculum (the central way in which formal education has been constructed), the use of writing has always taken the primary ‘colors of the time’. She maintains this as being a rudimentary skill in pursuit of testing students understanding of ‘the text’. Despite a ‘new’ curriculum – it seems likely that composition will continue as it is now in the majority of student experiences.

The report goes on to look historically at writing as composition though modern history, identifying letters from the European trenches of World War 1, letters to loved ones etc., as examples of self-directed composition enabled by the ability to send and receive it though systems such as the postal service.

It outlines how being able to write a personal letter transformed writing, through to today’s hyper-connected world composition is has turned “its attention to the visual and to audience—is needed.”

In this model of composing, meaning – created through the interaction between visual and verbal resources is central and a key consideration and motivation is understanding the role of audience and the social nature of writing.

The report goes on to discuss how social platforms have become the new ‘commons’. As people themselves become more mobile in the 40s and 50s, travelling further from home and community – physical ‘common’ spaces began to shrink as communities stopped using them. I can vividly recall playing ‘down the common’ with friends – and it was a hub of activity for latch-key kids like me. How times change.

Students today are learning composition in pixels, though social apprenticeships – from following Photoshop tutorials, learning about writing a better blog or telling a digital story, or simply updating their status on a social network – and we are learning in the new commons created by the internet, because that is the authentic audience and virtual spaces that kids have immediate and persistent access too. Socially, we are far less likely to let kids gather in spaces than 30 years ago – and even if we do, our helicopter parenting habits will probably give them a mobile phone too. Social networks and virtual spaces have become a ‘third space’ – in which kids can ‘hang out’ – and the method by which they compose short or lengthy messages is though technology.

Why don’t teachers use the online common room?

I’ve noticed, on occasions I attend conferences – that the 95% of teachers are text-consumers, and the ‘work’ asked of students is based on a Blooms approach to unpacking them in essays, reports and other text-types that have are socially and academically acceptable. 95% seek out new texts and sessions that give handouts and 5% will attend anything ‘computerised’ – despite most EdTech’s these days focusing on pedagogy and strategy, not ‘tools’.

Teachers are far more likely to see physical spaces – their staff room, conferences, subject plenaries as their commons and to look for teaching materials in the form of ‘texts’ than use the metaverse. They are very unlikely to compose a blog post, send a tweet or create new information, but highly likely to buy a text that someone else has composed, or personally recommended during a professional development session.

It is no surprise that students predominantly work alone or rarely offered research challenges that cannot be hacked out in front of Google for 10 minutes, as writing is tied to assessment, using an academic writing style – supporting the idea that knowledge passed on by the teacher is singular, valuable, and must be remembered.

The advent of paper and pen, and word processor, flash drive, email perpetuates this culture and marginalises composition and publication online – from the classroom.

What does composition look like today?

Composing from self interest (forums, applications, games interaction) or self sponsored (emails, facebook, playlists, photo galleries, youtube) is far more likely than writing for school, which is seen as work.

Teacher use of technolgy is in composition for ‘work’ – creating tests, tasks, powerpoints, reports etc., Activities closely related to their job, to transmitting and reporting on the student ability to ‘work’ within Blooms Taxonomy. Their self interest is annexed – if indeed they use sites such as Facebook, or simply email.

School assessment is hung up on reports, exams, essays, LMS, posters and presentations – for a very narrow audience – the teacher and the examiner. Developing assessment beyond the current method is challenging.

95% of teachers have no interest in entering the digital common room, participating with others or encouraging writing in pixels in social spaces with their students – as culturally, this is not seen as proper work and in turn don’t see a social-value as their students are directly reporting to a narrow audience.

Yet – 95% of students do this a hundreds times a week to a global audience though a multitude of technologies, from almost any location.

Does anyone see a problem here? Anything that remotely represents social composition in pixels is banned, dismissed or ignored. The ‘virtual world’ or ‘online world’ is not cyberspace or the opposite of ‘real life’ – it is just life, composed in pixels. I guess the issue now is – how long can leaders insist of pressing the <deny> option – and claim that the small percentage of Outliers, who use technology well – are examples of their culture without adding 2-5% of our culture?

PBL – A code for students

Project Based Learning demands students communicate with each other. Contemporary project design requires the teacher to provide a climate for students to do this – with each other – and there are numerous ways to achieve it. Many PBL classrooms use wikis, blogs, forums and my personal favourite, Edmodo or Schoology. I also encourage classrooms to have a third space, where students can break-out and be – students.

These spaces should be owned by the students, and the teacher should consider themselves a guest, providing facilitation and support for the project development.

Having spaces for students to communicate, does not require the teacher to Tweet it, or publish it online – unless the project has a specific goal to do so. I am a firm believer that the role of the teacher in PBL is to provide a safe, trusting, learning environment to encourage discussion and sharing of ideas, but not overtly police or publish them.

To be effective as a communication space, it is important to develop a code of conduct – rules and expectations that will further the learning experience.

Here is a baseline code s to work from. Not every conversation will take place online – so the code should be developed to foster a spirit of participation in both face to face and online communication activities.

Code of Conduct

  • respect each other
  • criticise ideas instead of people
  • listen actively
  • seek to understand before being understood
  • contribute to group discussions
  • keep an open mind
  • share responsibly
  • attend all meetings
  • return all messages

This should be considered a ‘living document’. It should allow students to address and articulate other shared concerns they might have. At the end of a lesson or group meeting, they should use it to assess their performance and identify areas for improvement. This encourages a philosophy of continued improvement, using shared principles and criteria that matter to the student – and not just the ‘rules’ of the teacher or school – which have often involved to manage poor behavior and effort, not optimise better performance.

Over time, students develop a code of conduct that they believe optimises group performance. Initially they tend to focus on punitive statements, driven by past experiences of working in groups under the rule of teachers. The teacher should pay close attention to this, and strive to resolve and remove ‘deal-breaker’ rules whenever possible.

How games teach students to work in groups

In massive multiplayer games, the code of conduct is often spelled out in a fairly simple group charter (Guild Code). Players in the game come from many Guilds, but when playing with others, they are acutely aware of the ‘core’ expectations and standards that will be enforced during the game. In Warcraft for example – high level players have learned the social-rules though hundred of hours of play – and experience. No one sets out the rules at the start of a ‘raid’ – everyone knows them and the group will ‘kick’ anyone who acts outside of them as it impairs the group performance. The goal is always driving group behaviour.

Give students a way to assess themselves and their peers that is meaningful

Another way of encouraging this in PBL, is to provide students with a self-assessment plan – and build it into the assessment (don’t make it less than 10%). Use a rubric – very often, often, occasionally, rarely, never. You can evoke self or peer review at any time. This is often a great way to resolve conflict within groups.

  1. I try to get to know my classmates
  2. I study with other students in the project
  3. I work with other students in informal groups
  4. I assist other students when they ask me for help
  5. I tell other students when I think they have done good work
  6. I discuss issues with students whose background and viewpoint differ from mine
  7. I offer to serve as a tutor, advisor or resource person when I am knowledgeable and can share skills with others.

PBL encourages students to take direct responsibility for their own learning. These two tactics foster, but also give a clear guide to students of your expectations. If you replace the word ‘student’ with ‘colleague’ – you might discover that this approach is not limited to the classroom – but to the whole community.

What Twitter does > What Twitter is

“I have no idea why you’d use Twitter” he said to me, as I tried so very hard not to openly yawn at the prospect of the conversation continuing.

Okay, okay, you don’t get it. But in the grand scheme of things, it is fairly unremarkable that I’m hearing this.

Many ‘on’ Twitter may have noticed the #edchat tag appearing in global (not parochial) tagged conversations and wondered what it’s about?

It’s about this – an online daily newspaper using a neat little application, that is to Twitter what Feedly is to RSS – called Paper.li.

Now here’s what I suggest. Don’t mention Twitter to the folded arm types. Just show them this as a useful resource where they can pick up on technologies and solutions that teacher educators around the world think at valuable. Then put down the microphone and step back. There are many obvious uses beyond #edchat, and I leave you to dream them up. It is well worth checking out – and please God, perhaps we can use it to illustrate the diverse connections and content being shared.

This is a much more ‘real’ example of what Twitter does – rather than what Twitter ‘is‘ – the latter being impossible to explain – and way more meaningful that the PLW, PLN stuff … :)

Sweet dreams are made of this

In 1983, Dave Steward bought one of these. It’s a drum machine, and he used it to create some of the greatest tracks the Eurythmics ever made.

It was the same year that saw the release of Return of the Jedi, Flash Dance and Tom Cruise slid between the doorway in Risky Business – just to put it into perspective.

What was he thinking when he saw this for the first time. Was it

a) it won’t ever replace a real drummer, I’d better ignore it or

b) whoa, what can I do with that!

Who knows, but he bought one and that’s all that really matters now.

My point is that even as the the alliance set out destroy the battle station’s shield generator on the forest moon of Endor, young Dave was messing about with technology. It is unlikely some record-suit was yeah-butting what he was doing, but trusting him that he would come up with new sounds and music that people would want to hear (and buy).

Here is what your kids starting school will be using by the time they leave school – except it will be $199 and sitting in your lounge room. Gesture devices are already here! – so seriously, if you’re dealing with people who <deny> the importance of games, virtual worlds …  sweet dreams will be made of this – freak them out.

But don’t worry, my educator friends – this kind of thing won’t impact learning and teaching (much).

Cheap E-Paper Displays Coming to a Store Near You

Technology Review: Blogs: Guest Blog: Cheap E-Paper Displays Coming to a Store Near You.

An interesting post from Technology Review (MIT). It’s about ePaper, but smart ePaper – the ability to update ‘content’ on some ePaper using device from a centralised source. There are some videos of it in action, and the post reports this as a fairly experimental technology.

As the iPad requires the user to pull updated content from a server, this technology seems to be able to transmit and receive upadates by pushing new content to it. Imagine if you one day could get a ‘book’, that is never out of date, that constantly pulls down information relevant through the semantic web. Now that would be magic – especially if the ePaper really was like paper.

How to get staff to develop a learning plan

Another question from ISTE – “How do I get teachers to recognise what they need to do”. The stems from the issue that no one knows exactly what ‘it’ is that they are supposed to be doing with technology if they’ve never really used ‘it’ in a strategic or even tactical way. I keep saying to people – don’t start at the implementation level, it results in marginal gains but consumes vast amounts of mana.

According to Knowles (1975), learning does not take place in isolation but in association with others such as teachers, tutors, and peers. Therefore, learning can be placed on a continuum, ranging from teacher or other oriented at one end to self-directed at the other end. When shifting from one end the other, the amount of control over learning changes as well as the amount of freedom to evaluate learning needs, to decide on the content of one’s learning issues, and to implement learning strategies to unravel one’s learning issues (Fisher et al. 2001).

In trying to develop professional development strategies, consider firstly if you are likely to see the person/group on a continued basis.

If it is a one off, I suggest that you start with talking about knowledge, and take a look at Knowles ideas on the development of a ‘personal learning plan’. You can’t really do much more than decorate the store window otherwise – and there’s a place for that too, if you’ve got no other option initially.

Don’t make the mistake of thinking adults learn in the same way kids do! Don’t mistake bums on seats as an indicator of engagement either – all too often we try to make learning into an ‘event’ by making it sound exciting. This ain’t Disneyland.

If you are going to see them again … work on their development plan and form some online support system around their needs – and then go and lobby whoever can make the decision to make further release time available to do so. One-off workshops really should be limited to providing a basic, persuasive argument for them to think about developing their learning plan around xyz – unless you’re just ‘training’ in some didactic fashion.

You might need to give them some idea-primers – the best ones are called ‘in your job description you need to’ … and outline the kinds of skills and understanding you’ll find in ISTE NETs for Teachers.

If you are able, and this is the best approach – use a project based learning approach with them. Help them find their own essential questions and then help them map their learning time and materials to their own goals – in the real classroom. Don’t for example put on a show about mobile phones if they won’t be using mobile phones in the immediate future.

Project Based Learning is not just for kids … its highly effective in adults, but it’s not some bandwagon to jump on. Without a high level strategy, it’s just another tactic and in the hands of a novice, and won’t do much of anything.

But – the first step is to try very hard to understand how to develop a personal learning contract, and then to work at the individual level – perhaps over several months.

Refs:

Knowles, M. S. (1975). Self-directed learning: A guide for learners and teachers. New York: Association Press.

Fisher, M., King, J., & Tague, G. (2001). Development of a self-directed learning readiness scale for nursing education. Nurse Education Today, 21, 516–525

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