In the 1950s, Disney hit on the idea of connecting classic folk-tales to their animation technologies, and from that creating their own books, magazine and toys. Minecraft, also started by one man with an plan — has enabled a very similar process except as a company, Mojang don’t chase down every licensing and copyright claim imaginable.
It’s another reason parents can’t compare Minecraft to other sandbox games — they are not all about the value-add sell, but of course do licence certain aspects. It must be a total nightmare to manage, but cudos to them for at least attempting it.
Online there are some amazing toys, gadgets and artwork that have emerged because of Minecraft. Mojang don’t appear to mind people adding their own creativity to their game such as this.
Now you don’t have to PLAY video games in your classroom to be able to see how this is brilliantly executed story. There is enough detail in this story for anyone who’s read a romantic story about the heroes journey to be able to figure out what is going on here.
This is simply ONE part of FIVE posted onto the website 9Minecraft. You can go read the rest yourself … and find out how it ends. That’s five comics, filled with pop-culture references that kids could EASILY relate to … and any (good) teacher could put to work.
I post this as an example of how VIDEO GAMES are part of cultural literacy. Minecraft is as embedded in today’s culture as Donald Duck was for Disney — and better still there is a massive fan-talent base producing plenty of FREE or low-cost resources that kids can relate to. Getting primary aged kids to turn their classroom into a Minecraft house would require almost zero effort on the teacher’s part. Go on, I dare you …
It has been said, more than a few times Minecraft is addicting kids. What this addiction is ( spending time being creative and learning how to use the Internet to reach ambitious computing goals) is less clear.
This post is for a kid called Jack, who replied to a previous post, saying how he didn’t think he could talk to his mum about Minecraft. So here’s some stuff that looks at why that might be, and what to do about it.
According to ‘gratification theory‘, kids and adults are drawn to media to meet their psychological needs (information, entertainment, social interaction, mastery, control and so on). As games are absorbing, they can act to reduce children’s anxiety and worry too. It sone reason I think teachers should think long and hard before rolling into kid-game-worlds with their subject mastery agenda. Yet it seems they are keen on gamifying their classrooms … regardless of whether this is a good thing or bad – it’s popular.
Some kids might be rich, they might have everything – but still feel alone. Minecraft might help them with that feeling. This is one of numerous plausible situations where a kid might find Minecraft a place to go to sooth unpleasant thoughts and feelings which are not being met by other games or other media such as Facebook or YouTube.
For each kid I’ve seen play or met during playing Minecraft – they are often interested in two things – self expression and social interaction. This is something they feel they are getting -regardless of parental belief of this. To the kid, this is real and concrete as that is how kids brains work.
Several studies have shown that kids watch television and play video games for entertainment, to spend time with family and when they are bored. Minecraft does this, but it also provides self expression and social interaction (beyond the family hierarchies)
More interestingly, kids choose games which suit their mood, where as adults tend to use media (television, video, the Internet) to improve their mood. For parents – young children are experimenting with social interaction, building knowledge and skills where as teens are using it to relax and escape. If she’s in the mood to be creative, she’s in the mood to play Minecraft. This doesn’t mean she’s in the mood to play Dishonoured, or that Dishonored would change her mood. Theres no association between wanting to play Minecraft and wanting to play an R-Rated game, but this doesn’t stop the media inferring it.
Minecraft is perhaps a new (and therefore more noticeable) media. But it’s still a media. Calling it ‘addictive’ serves to simplify games in the mind of adults lacking schemas and knowledge of games. The media is not particularly moral, ethical or interested in child development and is never un-biased or transparent.
For most adults, learning about Minecraft is hard (too hard). It doesn’t have an easily accessed ‘story’. Adults learn though stories not facts. For example, many people know about the story of Steve Jobs vs Bill Gates. They don’t know too many facts.
They probably know about the Facebook guy or the two guys that made Google, yet probably don’t know who Jens Bergensten is. But chances are, their kids know who Jeb is – and of course Notch. In case you didn’t know, Jeb is the lead developer for Minecraft, not Notch.
If you like, Jeb is one of the most important people in the game world – and from all accounts, a very nice guy – someone who I don’t think for a second would be anything less than an amazing influence on my own kids – should they ever meet him. To my kids, Jeb seems real. He’s not like Apple or some game studio – he’s a person, who appears on videos and is talked about all the time. If you like, Jeb is that neighbourhood kid that parents hear about, but don’t know. There is the story of Minecraft, the story of Notch and the ballard of Jeb. See below for a quick intro to what I mean.
So if games are inherently bad or even if good games go bad, then you’d think that those who make them are bad or go bad too. They are presented by the media at least as a type of anti-culture, like Nirvana or Slayer. Making millions by addicting kids to games. However we still have cigarettes and numerous things we know kill people. For example, if two countries want to war – why to they need guns? Why not just go and do some hand to hand? Well because people like to win – and tools help them win. In the media war on gaming, presenting them as the greedy bad-guy harming innocents in an excellent story.
But that isn’t the story I see, what Minecraft says to kids (to me is) – anyone can have a regular job, and still be in the running to do something they really love one day – and right now you can start making unique things from your imagination.
It might not be a cure for cancer, feed the world or regain flagging western interest in religion, but to many kids, Minecraft at least improves their spatial cognition, co-ordination and fine motor skills and is a social-network in it’s own right. It is far less toxic than Facebook (peer-pressure to create rather than be a target/entertainer) – and leads to the all important positive self-identity and agency all kids benefit from – if parents use it for a media-healthy diet.
Minecraft is not linked to poor general health. You won’t get fat, sick or become stupid playing Minecraft. All kids are notoriously poor at managing time. This is why parenting experts have argued for routines for decades. Negative things such as sleep deficit, less time undertaking heathy activities, mental health, education problems and so on, cannot be attributed to Minecraft any more than they can be attributed to television viewing – and numerous large studies have shown no association between screen-time and physical activities.
Kids are complicated, unique and individual. There is no A-typical gamer. Kids, like adults can make unhealthy lifestyle choices – when they lack information and experience. They can easily suffer from fear, anxiety and phobias, yet studies have shown there is no constant link between screen time and these things.
In short you can’t blame Jeb for the epidemic in childhood obesity (in fact he’s kind of skinny, but we can’t suggest he’s anorxic’s pin-up) ,. We can’t see Minecraft as the problem for monumentally un-imaginative classrooms, poor school funding, prejudice against people of colour, gender or ability either. But the media can, and does many of these – maybe not the Jeb bit.
Society can do that perfectly well without video games. It might do better with them. As young kids are concrete thinkers, the violence and monsters in Minecraft (or other games) has far less impact than seeing repeated natural disasters on TV or annual ‘biggest loser’ – which form concrete associations about the world and them. They know they are unlikely to meet a creeper, but the world does tend to kill people with trees and fat people are probably going to die sooner rather than later.
If you are a parent, then take some time to sit down and watch the Minecraft Story. It’s a great documentary. It’s just $8 or if that is too much you can also get it from the Pirate Bay for free (on purpose). You’ll begin to see what kids see in it – the other alternative is to watch Dr.Phil and others recycle fear and moral panic about games … something it seems parents are doing. It’s not a game, its a story which you can be part of. For most parents I’ve shown it to, the people at Mojang are exactly the kind of people many parents hope their kids will associate with – or be like. (I do a parent thing where we watch the film and un-pack it, it’s kind of fun).
And finally, the topic of agression. I accept only this (so far) … because this is what the research says about media violence, and games are a part of that medi – yet have unique properties. This means in all the research, games are the least studied, the least known. In over 30 years of research, there is evidence that media contributes as much as any other studied contributor to community violence. There is a disproportionate amount of media coverage about violence in ‘game media’ compared with other (television, radio, Internet, film and so on) which has a disproportionate impact on public views. This has been found in hundreds of studies over decades.
In short – in all the various forms of media, games are singled out more often and therefore seen as worse yet wholly unsupported in scholarly research which doesn’t see more games or more game-time as contributing to kids and [insert concern] as being a inevitable convergence. In education, there is a similar problem – that eventually subject-mastery and technology will converge. It’s a convenient idea at best to push an agenda, but unproven no matter how much people will it to be true.
Parents don’t have the kind of ‘knowledge structures’ needed to make sense of video games, especially Minecraft. It’s what they call – you are what you eat. If all you eat is an unhealthy diet of media-hate and opinion, then when she’s busy on Minecraft, all you see is negative.
If Minecraft has raised concerns, then this isn’t a bad thing. It’s like finding out eating Burgers and 10 liters of Coke a day is bad for you. It’s an opportunity to think about media more broadly – for yourself. It’s something worth doing, so you are more likely to do it. Thinking for yourself is fast becoming a lost-art in a culture addicted to media-feeds on Facebook, Twitter and so on. Surely not! I am so not addicted to social-media. Sure you are … you just don’t have a hand-controller.
Talk to kids about what they have seen online (in games, on TV as well)
Find out about the factors than enhance negative impacts of media (everyone has a screen in their pocket, the Internet is un-regulated, the media has a commercial agenda, pain and suffering gets human attention – so sells ad-space and so on).
There is no evidence that cartoon violence or fantasy (Harry Potter, Bugs Bunny, Minecraft) is harmless yet media constantly uses violence as a way to condition children that it can be used in lieu of being correct, to get your own way and as a punishment for non-compliance with the norm-behaviours. This is often exaggerated in television and film as fantasy telling a morality tale (See any Disney film ever).
We know being a good role model with your own media use and encouraging alternates – walking the dog, riding a bike, painting, reading and so on have positive impacts on kids. However, if a parent comes home, eats and settles down to an evening of television most days – this is un-heathy for the child. If the parents reads or listens to music and never turns on the TV, this too is un-healthy. If they carry a smart phone – and use it to socialise virtually and exclude the child (under 13s are usually banned) this in un-healthy for the child. If they watched Die Hard and said to their kids “its not appropriate, you can’t watch it”, this is unhealthy.
So before bagging Minecraft – take a look at the totality of media use in the house. Then try watching The MInecraft Story with your kids … you never know, it might be the first step in connecting the kids world and talking about it.
I hope Jack’s mum reads this … he feels like he can’t talk to you … and he wants to.