What’s in your fantasy school arcade?

By now you’ve probably worked out I’m a fan of using video-games, and see them as essential to any effort to use digital-media with school children. At the same time games  are “Vegas’ed” — meaning moved off the strip — by many school systems — in favour of media-forms they see as less controversial. This isn’t just software — we’re talking here about physical space — actual walk-in spaces in schools. In an era of open-plan, idea-paint and primary coloured cube-chairs — no ones building arcades.

Imagine you had 20 arcade cabs in a school where kids could go and choose to play one or other game. What would you include on the machines? Why would being able to wander in and play it — be educational or useful?