This week, a mobile video game has received a lot of media attention. The game has now been removed from Apple and Google’s online stores after a social media based campaign highlighted the outrageous material, which deliberately named and represented in game characters ‘aboriginal’ and required the player, at some point in the game, to ‘kill’ them. You can read about this, and what Google and Apple did here.
This is a failure of governance. Apple and Google are under no obligation to ‘review’ any game against the Australian Classification board associated with film, television, consoles and computer games. Secondly, the material content in this game plays out in numerous other mediums such as film and television quite differently. Numerous TV drama’s have shown people from different cultural and social groups beaten and killed for entertainment. For the cowboy to save the day, there have to be ‘bad guys’ to shoot and we watch the hero put down ‘bad guys’ from first person angles constantly.
The outrage against this game is of itself part of the interactive entertainment discourse in which interactive entertainment has been represented as MORE dangerous than other media.
Social media – and the public sphere is now in a constant state of outrage. Most people in Australia have watched a TV show and seen a movie where anti-social behavior is amplified to a point where they find it repugnant and vile. Of course TV and film have avenues of complaint, but will push the moral and social boundaries in pursuit of their art. For example, the BBC seem to relish drama which boarders on the horrific and sick, shot in moody half-tones, where animals and humans are tortured and abused. Robson Green is an actor who appears time an again in this ultra-violent dramas – but no one’s running a petition to ban Robson Green or have him reform his thinking. Apple and Google similarly claim they are ‘actors’ and not the producers.
At no point am I suggesting that this game has any merit at all. But this outrage should be applied to ALL games which Apple and Google publish, circumventing scrutiny and responsibly with what I’ll call the “Robson Green clause”.
While I think the correct decision was to remove this game (which is not a BAN in the sense that it has broken any law) the issue remains that media violence in other media is pervasive and remains the biggest concern of parents when it comes to allowing children to watch TV or see movies. In fact parents are far less worried about video games than film or TV – a point the media often gloss over in pursuit of an easy panic-piece.
The evening news offers thin warnings before launching into highly graphic images in order to ignite particular fears and responses, just a TV drama casts the audience as passive observers or all manner of horrific acts — as part of leisure time ‘fun’.
Last week I watched a panel presenter on entertainment show #theprojecttv ask a woman (who filmed her now deceased baby, coughing with whooping cough). In the live cross, he asked the woman – what it was like to watch her baby in that condition? — clearly inferring, – watching your baby die?. The director had already cut to the woman to capture her emotional response. Why did he ask this and not some other question at this time? Because it’s high drama to see the poor woman’s eyes well up when re-visiting a traumatic and devastating moment. This is entertainment, with a superimposed #theprojecttv hashtag silently asking for responses – but for what useful purpose?
I found it at best ignorant and at worse – violent. The premise of the bit-piece was that a “woman released a video of her baby with whooping cough to raise awareness” – the Robson Green clause again.
To me, the biggest question here is why Google and Apple are not subject media regulation in their ‘apps’? After all, they want to be part of society and cannot simply expect to profit from it without being held accountable – like the rest of us.
Apple and Google avoid it, because ‘video games’ are simply ‘software’ and stand outside legislation. Banning the game is simply a response to both companies expending social capital in the backlash — and so seek to reduce it and of course, avoid any comment. In fact, neither company report statistics on ‘game sales’ at all. They don’t have to, so while you read about the market-size of video games — these figures don’t include anything more than a guess or a a tidbit of data dropped by some marketing guy.
The CTIA – The Wireless Association, an industry trade group, collaborated with the ESRB to largely apply ESRB’s rating system to mobile devices. It was launched in 2011, with Apple and Google being notable abstentions from subscribing companies.
The question now becomes: why are these media giants avoiding their corporate responsibility towards mobile games – at the whole of market level – and what can the public sphere do to make them provide transparent vetting of games?
Don’t be fooled, this is not an oversight. Both companies make (but are not reporting) a lot of money from mobile games. Both companies have created their own ‘rating’ guide and refuse to participate in any third-party regulatory body. Therefore, the content of any game (which children and adults can access) goes though no useful ‘vetting’ as the ‘spokesman’ puts it. — And I’m talking here about the MATERIAL — whereas there are clearly some games which promote alarming behavior in players – such as habitual use, paid leveling and in-game purchase regimes.
It would be great to see ‘journalists’ try and put this debate to these corporations — and not to take the easy story about material content, which no doubt they picked up on from the re-share rate on Facebook and Twitter.
The mobile game market is a huge problem and needs far more scrutiny than it’s getting.