I’m going to build on my deep suspicion that Blooms Triangle is one of the most problematic ideas sold into the undergraduate psyche. It symbolises an idealistic, progressive, narrowing ladder towards so called ‘high order’ thinking that students can climb. A ladder which is provided by a teacher. A teachers starts with the list questions and keep going regardless of time or understanding.
The biggest problem with Blooms is that it doesn’t account for time in either the corporeal or virtual world kids live in today. Most schools run on 40-50 minute sessions because it fit’s the organisational structure of school, not because it’s good for learning. No one ever runs a conference keynote argument about time-table reform – and teachers seem to think that reform is bounded by the same timetable arrangements of the last fifty years. Classes run X number of times a cycle and there are Y dot-points to ‘get through’ according to the overseers who decide what our cognitive apprentices need to ‘learn’. These are then divided into ability levels. I refuse to stream kids by some faux-measurement of ‘ability’. I really doesn’t make sense in today’s classroom. What some kids need to know – and can know in 50 minutes is never going to be stable or standardised. Instead teachers are told students should learn to and learn about … which is well meant, but hard to do.
I say need to learn, because it’s fundamentally different from need to know. The latter cannot be regulated by 40-50 minute sessions or planned into a timetable. Today you and I are probably going to encounter a problems and generate a ‘need to know’. It is ridiculous to believe that this will be a t !:40pm.
The ladder is broken. Kids don’t climb it on a chain like sherpas. More capable kids don’t like being tied to less capable and visa versa. A piece of advice I gave a prac-teacher this week was to be careful of the assumptions around these procedural ladder climbing sequences. More importantly – question idea that fun activities are rewards for work and those who don’t do enough work are somehow less worthy of having ‘fun’.
When I say ‘fun’, I mean any activity that to most kids is ‘active’ – throwing/catching, chasing, exploring, experimenting, playing a game, running around etc. In other words, activities that require learning through reflection on doing, rather than copying down, remembering, memorising and so on. While there’s a need for that, the ladder method assumes these things are low order and ‘beginning’ tasks that lead to doing (proficiency testing). In essence, experiential learning (Kolb) is a collection of spirals that become relational though doing.
Some kids need to so some of the spirals a few times before they recognise how to move from one to another. Eventually the spirals become connected (repeatable) patterns that have a shape which is both recognisable and applicable in new situations. Games do this rather well, which is one reason she doesn’t want to get off Minecraft and becomes so engaged in it. Some people are mistaking this experiential learning for addiction. One reason for that is probably that they themselves didn’t do any at school and therefore don’t see much value in it.
In school, while we are aware (or should be) of Dewy, Piaget and Lewinian theories I’m hinting at here … if not more recent work by contemporary scholars (Brown, Gee, Jenkins, De Freitas) there remains this lingering loyalty to Behaviourist ideology (especially computing-machine learning) which is also touted as being somehow experiential by design.
Learning design which doesn’t reform the rigid time-table, rethink physical space and allow students to step and repeat (voice and choice) cannot realistically be called ‘new’ or ’emerging’. Where they do have this … I would hope that their own knowledge of educational theory and instructional design would immediately tell them to avoid the cognitive apprentice model at all costs.
Learning in open spaces, flexible time tables and with mobile technology can be elegant and rewarding. It’s not about being one or two steps away from the modernist norm, it’s about realising that norm was wrong to begin with. It’s only now that we deliver experiential learning with relative ease – using imagination, creativity, games and, dare I say it – fun at a sustainable, relatively low cost level.
I don’t make workbooks because kids don’t learn anything. If they can do the workbook, then it pointless and if they can’t do the workbook, then it won’t help them. If one simply has to give a test, then give a test now an again … but modern learners live in an experiential world – so why give them a factory model of learning anymore.