In 2011, when Mincraft was a beta-game with 100,000 players and not the 1,000,000 it has today – a small idea called Massively Minecraft took flight. It’s main activity was to enable children and adults to play on a server which attempted to allow children to develop ‘digital skills’ based loosely on ISTE’s NETs for students. Today we’re launching a new project around Minecraft — building the right drivers in home, school and research.
I’m thrilled to be feel like I’m at the centre of it, both as a parent and now as a games researcher. Minecraft represents a unique media-phenomenon and has clearly been taken in remarkable new directions by the community. There is no one ‘best’ way to play, teach or parent around this game in particular. Unlike much of the technological determinism associated with technology and children, Minecraft has achieved what educational software and culture hasn’t. It has managed to bridge the gap between family literacy and school literacy. But all too often, the voices of parents and kids are lost. They are the subjects of research, not active researcher — and that’s what the Massively Minecraft Project is about — actively helping support autonomous research by parents, teachers and kids in to Minecraft.
The Minecraft Experience – at Games for Change, April 2014, New York City.
Today we are pleased to put up the first of a series of projects in this space, reviving the “Massively Minecraft” research and practice agenda. The International “Games for Change” has accepted our panel discussion with leading Industry experts on the “Minecraft Experience” as game, media, educational and cultural artefact. We’re provoking the panel and audience discussion by inviting you (and people you know) to share your road-story (good or bad) with us. This takes place in April 2014 in New York.
Here’s Bron’s open call for participation … please share it widely so that the panel discussion in April (In New York City) takes in as much as possible!
You can read all about it here http://www.minecraftexperience.net and we really want you to spread the word!
This project is a chance to have your say about Minecraft. We want to be able to describe Minecraft is all its different experiences and to do that through the eyes of those most experienced with it – youth, teachers, parents and designers.
You can add content to the wiki or point to fab content you have already online (stories, blogs, photos, videos etc). Contribute to a page or design a page of your own. Take this space in whatever direction you feel it needs to go to describe Minecraft well!
Those wanting to contribute will have to join the wiki. We have chosen to not have this a completely open wiki in order to monitor and protect any of our young contributors. And we would love them to contribute and sign their contributions with their username and identifying whether they are #youth, #teacher#parent#designer or other. This will be very useful data as time goes on.
We want this to be a global project with the widest ownership possible, so don’t be shy or feel that your contribution will not count because this crowd sourcing stuff is only powerful if every voice is heard.
Are you in? Let me know if you need any further info or advice.
Bron Stuckey & Dean Groom
The Massively Minecraft Project
One thought on “The Minecraft Experience at Games for Change, NYC, April 2014”
Reblogged this on Twinzy Toys and commented:
Amazing that such a simple concept and interface can generate such a following. I think the success of minecraft speaks to the power of tapping into fundamentals human needs such as manipulating/exploring our world.
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