All those in favour.

Clearly, I am opposed to Gamification and several other types of fallacies perpetuated in social edumedia. I am also opposed to suppression of evidence about classrooms which work well for students sans-technology. I find it hard to engage with anyone who finds it financially or status-useful to continually ‘beg the question’ by omitting any contributing factor they don’t profit from.

Am in favour of those working in education to enjoy a quality of employment which includes job security, peer-respect, ethical and responsible use of technology based on the needs of the student in the community. I am against those making a profit from education by claiming their digital-communities are more than gambling with the public-purse.

Games help people learn about what is real and what is fictional. They should change the way students perceive and interact with a course. In particular, games should challenge anecdotal evidence, prevent division and confirmation bias about how to learn with technology. Play Warcraft and you’ll learn that. Become addicted to Twitter and you’ll learn nothing.