Computer and video games are disruptive because they allow improvisation to flourish. Why saddle something wonderful with boringification, as yet another techno-antithesis of teacher-preferences? Teachers with little experience in and of games, have no ability to predict what this looks like, and therefore usually produce dull and unimaginative ‘gamified’ tasks with badges. This appears to be for no better reason than the inherent and misplaced belief that they are the third authority figure beyond a child’s parents – and entitled to.
Games teach kids many things perfectly well without a teacher being included in the loop and are not an extension of the diminishing returns of Web2.0ification. Leave games, like Brittany – alone.