Game Boys: Professional Videogaming’s Rise from the Basement to the Big-Time started out as a New York Post article by author Michael Kane. Justin Kownacki has a great review of the book from a storytelling perspective on his blog.
I found it interesting post, simply as he’s pulled apart the way the book is written, not just what it says. Theres a lesson to be learned here for me, especially in attempting to describe the benefits of game based learning to an audience for whom 1% will have much game experience, and probably only as a casual gamer. Having said that it looks like a great read, and something to learn from if you are intending to put an argument to an audience about anything you’re interested in. In the same vein, I take the time to read his recent post on “Are you a maker or a seller“, which again is food for thought.
- Show Your Audience Their Own Way Into the Story
- It’s Never About the Plot; It’s About the People
- Every Story Is a Mystery, So Reveal Your Information Strategically
- Use Backstory to Fuel the Plot
- Kick Every Ball Forward at Its Own Pace
- Use Lingo to Unite Your Audience, Not to Alienate Them
- Establish Dueling Expectations Within Your Audience
- Harvesting the Seeds You Planted Long Ago Creates Closure