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Games don’t want to bow to the will of education, as every game designer knows, as soon as the fun stops – you’re dead. For example, kindergarten kids are supposed to count to 30 by the end of the year (I know, it’s crazy). Setting that as a limit in games would appear to the designer as ridiculous. Imagine if all games for young kids abides by the rules of the syllabus, not of the players. No game could score past 30, they could only use one of 50 sight-words and only ever discuss basic social-concepts and toilets.

Education likes to use competence before performance as it’s under pinning view, so that you have to have the mark, the qualification before doing something else. It’s how we have built the leveling system, and it’s broken. Very broken.

Games are the opposite to this – performance before competence. You have to level your way to mastery and understanding constantly to be relevant to anyone else in the game.

You can’t have a so called ‘flipped classoom’ until you have performance before competence – and to do that, you need an entirely new way of working and assessing – which is exactly what you get with Xbox Live, not blogs or wikis – unless you design them that way.

This is game based learning. You don’t need a game you need a new mindset.

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