Games and Keynotes

It seems, that as keynote speakers take to the stage, looking to stir reflective thought and enthusiasm in the audience, they can’t resist dropping in a one liner about games.

It’s now cool to talk about feedback in games and them compare it to the classroom. Statements like “… feedback is instant, yet may take 25 minutes in the classroom’ is Taylorism of the 80s, revisited.

Taylor framed potential uses of the computer as (a) tutor, computer assisted instruction in which the computer teaches the child, (b) tool, in which the computer amplifies ability to address academic tasks, and (c) tutee, in which students learn by programming (tutoring) the computer.

Even if you gave feedback, by the second, even if you could somehow recreate Azeroth or Hoth in the classroom (and why would you?) – the statement is meaningless and ignorant of the depth of research around games, play and flow.

This is like listening to people who take international flights but then seek to eat at  McDonalds.