Monthly Archives: November 2009

Kickers

Regrettably, kicking feeds and ideas seems to have distracted many blogs I used to read. I wonder how many bloggers now kick content to micro-feeds – and we are becoming less engaged with the thoughts and minds of those people? The feed runs too fast. I have no idea what Kevin Jarrett is thinking anymore [...]

Augmented Reality Toys

This post kind of follows the last few and looks at why TOYS will create digital-emigrants from 2D learning, before you can say podcast. The trends in creating online virtual worlds around product and game is stepping up, and will see kids stepping out of using laptops and desktops … The traveling STAR WARS exhibition [...]

Designed for game, build for real

I spent some time looking around concept sites today — looking for an idea. I need some object that two characters I’m messing about with might use to leave messages. . Just about everyone who is or will be an industrial designer is blogging and developing highly rendered concepts online, so it’s not hard to [...]

Amazing tech or Amazing environments?

I read Betch’s post about being AMAZING – or rather what is AMAZING technology. He observed … The teacher was all effusive, gushed about the Ning’s “amazing” features and wanting to show the students all the “amazing” things it could do… “Look! You can use it to leave messages for each other!”, she said excitedly. [...]

Edublog Nominations

It’s that time of year – Edublog nominations … which I think is pretty important stuff. I’m also feeling a bit challenged this year, as some of the edu-stuff I read isn’t technically Edu (yet) and represents a tiny part of what sits in my reader, or on my friends list in virtual worlds these [...]

For Sale: TV

Prior to Web2.0, we were talking about being ‘student centric’ by abandoning the idea of pouring content into cognitive apprentices. That didn’t happen en-mass and today it is almost impossible not to challenge people’s teaching philosophy as soon as technology becomes a two-way interaction. It is a spikey topic — communication. The C used to [...]

Churn, Sink and Drift – 21C Outcomes

Online communities – are now a  culture or counter-culture depending on your ideology. Community, culture, churn, sift and drift are the reagents of motivation and at the center of learning anything online. Communities need culture to operate. Anyone talking about communities in an online world, cannot dismiss its cultural influences. This is however a ver [...]

Communities don’t just happen

There is much written about communities, especially around students. Seth Godin uses the ‘tribe’ metaphor and says ‘we need you to lead us‘. I wonder if leadership plays out differently where leader is to a greater or lesser degree, a designer or the game maker, not your hierarchical superior.  If we are seeking Godin’s view [...]

The learning dilemma

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