Archive for April, 2008

PBL? Get lost!

We’ve noticed that our students are getting lost!

Navigating the campus is easy. Things are usually the same, buildings don’t appear and disappear that often. Our rooms have numbers so it’s pretty easy to locate the room that has their science lesson in it. We also have bell times.

Bell+local knowledge+subject=class.

This is something that they are familiar with.

Conversely, teachers also know the meaning of a bell. They know that student can find them, they know that the student will write on paper and ultimately give it to them. When they get around to it, they mark it an give it back … sooner or later.

Project Based Learning however requires students to navigate the digital landscape that we are creating with Moodle and also for teachers to learn how to collect, read and respond to digital texts. This creates all sorts of chaos. Some students adapt easily and quickly learn how to get around. Some teachers have worked out that it actually takes less time, less effort to give better feedback in a more timely manner.

This means that a significant number of teachers and students get ‘lost’. The old structures no longer exist and it takes a group effort to get things back on the road.

There are a number of problems in delivering courseware – run by a bunch of teachers. One example : they all approach their idea of ‘what is a good project briefcase’ from different angles.

Some overload it, giving so many tips, tricks, hints and links that students are not at all sure if they need to respond to all of it or some of it. Students being students, they usually opt to do nothing. After about 108 minutes … the alarm goes off (the teacher finally gives an explicit demand) – and the students then all do as directed. This defeats the PBL ethos as learning has extreme peaks and troughs with periods of confusion in between.

Other teachers do the minimum. The bare bone documents are uploaded. This is like telling the student the lesson is in the afternoon and in the lower block. They waste time wandering around trying to find the right lesson at the right time. Students we assume, are getting ‘details’ in the classroom. But with no scaffold and timeline, it has to be assumed that this is highly interpretive on the part of the students. The teacher is making some real assumptions that the students are making forward progress

One danger of delivering Class2.0 is the management of student works. Yes, yes, I know, just get the RSS feed … but to the historically analogue teacher, they have no ability to read the map, so easily loose students in the metaverse. Room numbers should logically become ‘tags’ – so we can easily see not just what learning is occurring, but also where it is occurring. Blogging on multiple platforms with no unified, agreed school wide method of aggregation means that students get misplaced.

The most obvious way to unify the teacher and students is to use a calendar that they both understand.

If you produce a project timeline with phrases like ‘lesson 4, task 3′ – it’s too unfamiliar. Journal Entry 23, week 7 is equally unfamiliar.

What we are doing in documenting our courseware is developing a calendar using unfamiliar dates and texts.

By using a calendar (May 12th) we create a simple and familiar mechanism. Students 14/15 are not used to organising time and work. Of course it is a skill that we learn over time, but as soon as we shift from familiar ‘just in case’ learning to ‘just in time’ learning, this is a skill that needs to be taught. By using a calendar to plan, pace and present scaffolded tasks, we are meeting this learning need. In Moodle, create a simple calendar of events page. One entry, one task, one day at a time.

Rather than bloat the project briefcase with information ‘pick an mix’ style, having one calendar text – hyperlinking – to one other digital text (document/note/webpage etc) it is easier for students to follow a logical path. Day …. Task …. Value Add.

One of the key principles of ‘good web design’ I learned from Pat Seybold in the 90s (http://www.customers.com) that the user should NEVER be more than three clicks away from anywhere else. Creating a Moodle Courseware server that actually benefits PBL requires the managers and creator of it to have some experience and understanding of ‘information architecture’. Using a calendar as the central hub of what you and your students are doing will focus the delivery of PBL.

Problem solved? No, not really. Teachers need to extend themselves. Now they cannot simply upload some word document, but need to start considering how to add text to a calendar and hyperlink to another page or document (hard if you’ve never opened your mind to hypertext before).

You can’t just dump 20 documents in a briefcase and hope the students will figure out which to use in what order. Some documents/pages may be relevant to several tasks, some to one only task – in the case of Science for example, some information/tasks need to be explicit -as many scientific concepts are unavoidably explicit – discovery learning is not always achievable in the time frame of the project.

Using hypertext to scaffold learning is a skill that teachers must learn in Class2.0 if they want to be effective ‘leaders’ not ‘teachers’ in the traditional notion. I guess that is a big difference.

Becoming a ‘leader or learning’ and a classroom ‘facilitator’ means no seeing yourself as a ‘information kiosk’ – just a place for kids to come and get facts.

If you are not seen by students as someone who is skilled at ‘leading’ through the construction of digital texts, then it is quite possible that students will be unable to select the ‘better’ information you are aiming for – either from the bag of documents you’ve uploaded or by hitting Google or Wikipedia. They learn from this, so begins a battle for the ‘teacher’ to be seen as relevant to them.

I think students in PBL quickly factorise the adults in their classroom into two types.

Either a ‘fact giver’ – someone who gives a fact in response to a direct question, or a ’solution builder’ – someone who helps them apply what they are learning into some context though some visible artifact. “what is” verses “how can I”.

I hopeI’m the latter. I have no idea about the ‘facts’ involved in a ’social justice’ project. But I am not too bad at leading them in how to go about finding them and applying them to their solutions – creatively and authentically.

I like the ‘Lost’ analogy. When the plane hits the ocean, the passengers are sitting in rows and each has a clear role. Doctors, hairdressers, writers, housewifes, businessman etc., Just like a school who decides to SHIFT to become PBL advocates … they are thrust together to survive in a new hostile environment, they must work together to succeed, not just survive.

Some choose to lead and some are forced to lead by circumstance. Shifting a school culture and learning style from traditional/ICT to PBL/Class2.0 poses similar challenges – breaking down decades of authoritarianism and cultural capital – where teachers are truly ‘facilitating’ students learning styles and needs.

Perhaps the critics of PBL and Class2.0 should be considered to the ‘the others’?. But I’m getting lost now so I’l stop :)

Diigo Update (weekly)

Second Classroom Build-up

marist1_006.bmp, originally uploaded by Dean Groom @ large.

Been busy this week going to some SL Edu events at Jokaydia and in-between, making some major upgrades to the space we share in Skoolaborate. Added some urban planning, deleted some ad-hock stuff and have been collaborating on developing new units of work. More images of the build are here.

After attending the Virtual Classroom Project and meeting some very switched on educators from around the world. I came away with a SHIFT in my thinking. Leigh Blackwell has developed a space which promotes so many new ideas, the backchannel was on fire. It was hard to keep up with all the ideas and uses people could see directly and in-directly from creating a project like this. Konrad has done a fantastic job here, and the Educator In Residence Project is sure to inspire.

I can’t think of any other ‘world’ in which you can get direct access to talk to people like Leigh and Konrad. Some might say that Second Life is not real, but behind every avatar is a real person. It is a huge mistake to call it a ‘game’ or dismiss the opportunities on offer. How else can you talk to 10 people from 10 countries from the comfort of your lounge?

So I end the week with new ideas, a project to facilitate with Aleteia from UTS, who is working in Italy with students researching Social Studies. I also hope to continue the conversation with Konrad about taking the Virtual Classroom Project into the Teen Grid and developing a new Ning Group and Blog with Judy. Not to mention the huge growth in the PBL Ning started a week or so ago which has started yet more conversations and produced some great Diigo resources which will benefit our teachers next term.

Who said teachers get too many holidays.

Diigo Update 04/20/2008

A4GDC

On 13th April 2008, a bunch of teachers got together and discussed the need to begin a debate with our communities about a range of issues facing 21st century teaching and learning. Not to blame or point the finger, but to begin a global conversation around the shift away from the read only internet, to one in which teachers and students are now reading and writing. The consensus of opinion is that the structures in place in most schools, governing bodies and legalities do not adequately address the read/write web that students are already engaged in (MySpace, Bebo, YouTube et al).

Initial debate via Illuminate session, was the working title “Advocacy for Global Digital Citizenship” – or at least I think it was, there were so many ideas from so many people!

The issue:

As teachers and educators, there is conflict between the skills students will use in their immediate future, teacher desire to deliver using these skills for learning and the rhetoric of the media, politicians and other pundits about 21st Century Learning.

Just what is it we are talking about?

One the one hand, 21st century learning is celebrated as the ‘future’ yet on the other, participation by learners conflicts with existing duty of care, given the discourse around child-internet-safety.

This is NOT an official group, nor is this an official LOGO. However, in these early days, perhaps this logo might serve a stop gap graphic purpose, should anyone else feel these issues are important and want to use it as part of their own conversations within their immediate educational environment.

It is a conversation that has to happen – globally.

Project Based Learning Diigo Group

Something I looked at then went back to Del.icio.us a while ago. Then along came Mr Motivator, Alexander Hayes who has set up a very cool group. So I downloaded the Diigo toolbar and have not looked back. I must say that Twitter, which is now the backbone of my PNL has made Diigo that much more relevant to me. You can, if so inclined, send me a direct message on Twitter @deangroom.

A brief summary of Diigo.

Think Delicous meets Facebook (less the spam). You can happily go about your business of tagging the web – but – with Diigo you can actually highlight specific parts of the text on the page that interested you. You can then add a post it note type comment.

But, the real power lies in the ability for Diigo to become a community. Now you can save your bookmark to a group who share a common interest (some form of EduTech in my case). Now your bookmark and comment are that much more important. You can share comments on bookmarks with your group! I am sure that I’ll find more uses for it as the months roll by.

Join the Diigo Project Based Learning Group

For those who are interested in Project Based Learning – for which I believe we are the only AU High School running this type of learning – connected to a Classroom 2.0 environment. Our school is modelling (and adapting the Napa Foundation ’style’) with teachers currenly heading to the US for in-school in-service.

I just had to start a Diigo Group. Please feel free to join and ask questions. We hope to share our experiences with other PBL schools. There are 4 ICT teachers at our school involved in PBL and a range of other KLA staffers – so if you’re thinking about PBL, then join the group.

Self Image – Skoolaborate Project 1 2008

Students were introduced to Teen Second Life in our Skoolaborate Island. The initial challenge for students (year 9 -14/15 year olds) is to learn about creating their avatar. They never have any major issue working the basic navigation controls, and soon figure out how to adjust the body shape of their avatar.

They do however, want to loose the n00b jeans and t-shirt, so to do this they have to learn about textures. Second Life uses TARGA files, which are a bitmap format image. In order to create ‘clothes’, students were pointed at the various tutorials and templates that are available online to learn how a flat image is mapped to a 3D mesh.

We use Photoshop CS3 as a year group suite of applications. PSD is a huge leap forward from their ‘paint’ experiences, so it takes some time for them to learn about

  • Creating a blank canvas
  • Opening a clothing template
  • How PSD uses layers to ‘build’ up a composite image
  • Importing an image from the internet and applying to their template
  • Creating new layers and manipulating images over their ‘mesh’
  • How to interpret a 3D mesh in a 2D application (matching seams, joining, contouring)
  • How to create an ‘alpha channel’ in PSD
  • How ‘masks’ are used to create transparency
  • Understanding RGB ‘channels’ – how they build up to form colour
  • Creating an alpha channel in PSD to create transparency (short sleeves)
  • Saving a file in Targa (.tga) format – 24 bit vs 32 bit images
  • Uploading a file and previewing it in SL
  • Adding the teacher as a friend – in order to get L$10 (the cost per texture upload)
  • How to create a user defined ’shirt’ in SL
  • How to ‘wear’ clothes – shirt
  • How to locate the uploaded texture
  • How to apply the texture to the ’shirt’
  • Adjusting the texture and avatar mesh
  • Taking a ’screen shot’ using the SL Client
  • Downloading to local hard drive
  • Cropping image and preparing for email
  • Using school email system to attach images to a message and delivering to the teacher

From the outside ‘non’ technical staff member, a group of 30 students wandering around Skoolaborate looks like ‘playing a game’ when in fact they are developing some very complex image manipulation skills. Skoolaborate is MY project, and initially not a ’school’ project as such (see previous posts).

Other teachers are involved in the staffing of the class, but to date are not attempting to engage in the student’s learning. I think that SL is a challenge in this regard, so next term, I am going to make a bigger effort not to personally attend the classes in RL, but in SL. This will at least encourage them to observe what the students are doing. Right now it is called a ’special project’, which I do not like as it de-values its importance. If nothing else the above skills are core-digital-media skills and Skoolaborate can be seen as a motivation vehicle.

Now they have some 20 hours experience in ‘digital media’, next term we will address how we can use the virtual world to deliver a more structured unit of work. Discussions are being held to extend our use of Second Life as a project based learning ‘presentation’ vector, so in some ways, this group will become key informtion czars when we expand it’s use.

If you are interested in Skoolaborate, visit the website and perhaps attend one of our fortnightly FlashMeetings.

Images created by students ://

minhback.jpg

minhfront.jpg

reyhan.jpg

Growing up online

Growing up online is a documentary, recently shown on SBS in Australia (though I think it was a re-run). It is a good resource to use in class as a discussion topic surrounding the read/write web. I didn’t show the second part of the film, which I felt was a little alarmist and biased – the film maker slid, in my opinion, to a well trodden path of preditor/youth risk rhetoric, and didn’t suit the lesson purpose.

FRONTLINE takes viewers inside the private worlds that kids are creating online, raising important questions about how the Internet is transforming the experience of adolescence. At school, teachers are trying to figure out how to reach a generation that no longer reads books or newspapers.

As we end the current topic of work, I like to try and use a few lessons in de-fragging student’s brains. I also wanted to attempt to use Live Blogging in class for the first time. The hour lesson used 20 minutes of footage, punctuated by some discussion.

I gave them a set of questions, so that they could watch the video from a number of viewpoints, and to be critical of some of the comments being put forward by the documentary makers. It was interesting to note that they found some of the dialogs comical and many offered some off hand comments as the video rolled on.

I asked them to live blog on what they were seeing an hearing, then go away and find further evidence of this ‘debate’ in news feeds, again making a personal comment on it.

I would like to build on this, so invite people to have a look at one student’s work today and leave a comment or question – which we can address in class.

A student recount/reflection – please click here and leave a comment!

SHIFT – Year 10 IST – Networking

* Day 3 UPDATE – kids moved rooms, now running 8 PCs and going to extend to 20 by the end of the week. They are already working on a business plan!


This term, the year 10 Information Software Technology unit of work was Networking. Previously, this theory topic culminated in a written project in which students suggested which/how to put together a school network. This smacks of ’schooliness’ and last year was a rather long haul, as students didn’t really experience the various types of network that the text book talked about.

This term, working with my long term partner in Web2.0, Karyn West, we SHIFTED the topic. As in the previous year, we introduced the students to a new Web2.0 tech – a collaborative wiki – and then gave them a real world goal. In doing this we also ensured that there we did a range of activities to appeal to the different learning styles.

Significant Method/Tech

  • A collaborative wikispace (www.wikispaces.com)
  • A voicethread for personal reflection and description
  • A practical task
  • A written booklet (to meet core outcomes and evidence)
  • A LAN goal for the end of term

How we did it

  1. Create a group wiki, we scaffolded key concepts that required students to research as individuals (some 20 questions about networking and computer systems). This included diagrams, animation, Google-able facts.
  2. To give the students 4 areas of theory. The students had to then apply the 20 questions into these 4 areas of networking and systems. They then had to answer further questions to explain why they had catagorised them as they did.
  3. A Venn diagram to demonstrate where they placed each item – 3 areas – Networking, Hardware, Software
  4. A voicethread slideshow was issued showing the building of a PC case. These photos had to be ordered by the students, and each student in the group had to comment as to what was going on in the photo, referencing it back to their research on the wiki. This task was to prepare them for the ‘build’ stage.
  5. PC build. Students were given a PC as parts, they used their wiki and a slideshare resource I created for IT VET last year – how to build a PC. They then set about putting it all together.
  6. Software. They had to then install Windows XPSP2 and correctly configure it
  7. Network and Share. They had to work with another group and figure out how to share a folder on a PC and exchange a simple file. These stages were very hands on. All machines were tested before we took them apart to ensure that they students had a fighting chance
  8. LAN stage. Students had to research a LAN game which would run on P3/512k machines. They had to work out that in order to run a decent game, they needed a graphics card. They then had to test and install a PCI card to run the video. They then needed to network at least 4 PCs to run the game
  9. LAN Party – the students needed to organise a room, and put a LAN together for fellow students to come and play the game at recess/lunch. This was more of a management task than anything. They decided to charge for this, the goal being to order Pizza for those who worked on the project. To do this they needed to raise the money.
  10. Evolution. After the first day, they met to discuss the problems in the LAN party and how to improve it. Firstly they failed to work out a decent business model, and charged $2 for all of lunchtime. So they could only make $8. With a bit of haggling, they managed to make $12! so no Pizza. The boys decided to move rooms, get more hardware and needed a bigger switch. They also wanted more graphic cards (though did see the economy needed to at $30 to a PC build cost vs return on their investment).

Although some students were not as motivated as others, the outcomes needed (from previous task) were easily met by the booklet. This was 1/10th of term project.

So rather than ‘pad’ the topic to reach the 2 week assessment, students worked hard all term to no only ‘know’ about networking, but they can now talk about, recognise and be critical of networks, hardware and LAN management. Only part of the term was Web2.0 as such. As I get more ‘into’ Classroom 2.0 environments, I have learned that groups work best when you base the ‘hub’ of information gathering and collaboration around something like a wiki, but you also need to ensure that some members of the group can ’shine’ at different times.

We load the students up with work. We group them from top to bottom, and we give deadlines. Anyone who is avoiding work, is given additional theory worksheets to complete – this soon gets them back on task – they dislike having to handwrite 50 definitions over night! I needs to move at a brisk pace so students have to work as a team, there is too much to do to let one kid do it all.

By SHIFTING the way we approach the topic, giving a clear scaffold, mashing up the learning experiences, we can in fact squeeze the out-mode assessment outcomes into a few days.

I maintain that we simply do no challenge our learners enough. The task is often repetitive, too simplistic or just boring. There has to be intrinsic motivation. In this case, to allow students to run a LAN party and buy Pizza. Along they way they learned to build a PC, learned what the parts do, different types of memory, what the wires do, how to set the BIOS, how to network using a switch, how to assign IP addresses and more.

We could stick to the old unit of work, but this group of students are now 9 month veterans of Classroom 2.0, so we can cover and re-cover the outcomes in 3 or 4 ways, not just one. So while this project is not pure ‘Web2.0′ is delivery, after 9 months, we can afford to mash up the learning.

The downside (if you call it that) is that you can’t do this on a ‘just in case’ model. You can’t plod over the text book and get them to complete exercises alone. You have to make yourself available and open to questions – it is ON DEMAND learning. Though you set the scaffold, you have to allow them to explore things that interest them, and also to try as best you can to split your groups into teams that CAN and WANT to work together. Those who dislike work (in any form) can be swept up by the booklet and paperwork elements. The motivated kids breeze this anyway so don’t really mind that part. At worst, the most belligerent student will do the same work that we had previously expected.

The photos show todays LAN session. Only those kids who ‘built’ the network profit from the Pizza fund. This is how life works in our society, but that is not to say those who failed to complete the project in it’s entirety have failed. They still did more work, used more tech and demonstrated wider learning.

We just want to shoot for the moon – you’d be amazed how that motivates them!


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Head of EdTech at the Learning and Teaching Centre, Macquarie University, Sydney.

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